Using Technology in Physical Education (Summer 2019)
Course begins June 10th - August 9th, 2019 (8 weeks). You must register for this course by June 7th
ONLY 25 SEATS AVAILABLE!
The course begins on June 10th and ends August 9th (8 weeks).
You must register for this course by March 9th. Once you register, if you wish to apply for graduate credits, you will also be sent instructions to register at Adams State University. If you are obtaining graduate credits through ASU, there is an additional associated cost of $165. There is no required textbook for this course.
This course is non-refundable, by registering you are committing to the workload of an 8 week long graduate course.
Need approval from administration for this course? Click here
"This is one of the best courses for PE teachers I have ever taken. All lessons had a wealth of up to date technology information; including resources and "how to" instruction that was clear and concise. All assignments were challenging, but not difficult, and were relevant to my teaching situation. The assignments forced me to try and love many new technologies. The instructor was extremely knowledgeable, supportive, caring and fair."
- Karen C.
This eight-week intensive course is designed for K-12 teachers who desire to learn how to use technology in the physical education classroom to benefit both the teacher and the students. This course will help educators to better meet modern standards and objectives using a variety of technologies to assist in understanding content, acquiring new pedagogy methods, developing assessment strategies, and enhancing communication avenues. Through online activities, discussions, and demonstrations, participants will gain the knowledge, skills, and confidence needed to incorporate technology in the physical education curriculum.
STUDENT LEARNING OUTCOMES:
Upon completion of this course, the student will be able to:
- Identify when a technology strategy may improve the content or pedagogy aspects in the curriculum.
- Implement a variety of technologies in the learning environment using multiple strategies applicable to the curriculum.
- Develop classroom strategies using technology that improve the value of assessment and communication avenues.
- Develop lesson plans using a variety of technologies to enhance the pedagogy and content in the curriculum.
- Compare and contrast available technology resources to understand the most reliable and applicable information to consider.
- Realize technology can help promote a physical education program and encourage communication avenues that are much more effective and efficient.
TEXTS, READINGS, INSTRUCTIONAL RESOURCES:
All course materials (PowerPoints, articles, web links, etc.) will be uploaded in the course or available online for students to access to complete the course assignments efficiently and effectively.
Hansen, L., & Sanders, S. (2012). Active gaming: Is virtual reality right for your physical
education program. Strategies, 25(6), 24-27.
In order to receive a passing grade, the participant must complete the following course requirements:
- Blog/Forum Activity: You will learn the most effective and influential blogs/forums to follow and will review with a compare and contrast activity.
- Newsletter: You will create a newsletter reflecting a topic of discussion that reaches an audience of parents, administration, and/or community.
- Discussion Board: You will be involved in five discussion board conversations and expected to post to receive credit. Each post is worth 5% for a total of 25% of your grade.
- Webinar Activity: You will view a webinar and be asked to answer questions in a review form.
- Assessment Activity: Using a technology strategy discussed, you will create an assessment that will be useful in a physical education curriculum.
- Lesson Plans: Throughout the course, you will create two lessons plans incorporating technology. Each lesson plan will be worth 10% for a total of 20%.
- App Activity: Complete an App activity and submit
- Midterm Assessment: Half way through the course you will be given a midterm assessment. This midterm assessment will consist of 20 multiple choice questions.
- Final Assessment: At the conclusion of the course you will be given a final assessment. The final assessment will consist of 20 multiple choice questions.
Need to get this course approved by your administration and PD Coordinator? Download the course description here.
Dr. Lisa Witherspoon is a full-time consultant and a former Assistant Professor at The University of South Florida in the Department of Teaching and Learning. Dr. Witherspoon is an international expert on the subject of technology driven games and exercise with a grounded passion in using technology to reach children in the 21st century. In addition, she serves on National committees and Advisory Boards related to physical education, technology, active gaming, sports and fitness concepts. She also serves as the PE Central Active Gaming Managing Editor and has been elected as an Inaugural iTeach Fellow at the University of South Florida to assist future teachers and current faculty in using technology in the classroom. Dr. Witherspoon is in the Virginia Tech University Hall of Fame, Catawba Valley Hall of Fame, Newton-Conover Hall of Fame, and was inducted into the ACC Legends class of 2011 for women’s basketball. She has designed and implemented various basketball camps all over the country to help young athletes acquire the fundamental skills necessary to feel confident and competent to progress in movement development. Her continued passion is to meet generations where they are in terms of interests and desires in order to help guide individuals in gaining and/or maintaining physically active lifestyles.